Friday, September 26, 2014

The Problem With Video Game Writing

Video Games are not well written stories.

To be fair, an awful lot of them are not trying to be. I played a game recently called Farm For Your Life. It's fun. You build a farm, you harvest crops, you use those crops to make food, you serve that food in a restaurant, you use the funds from that farm to make your farm better and build walls and and build turrets to defend your farm and restaurant from ZOMBIE HORDES!!!

It's a lot of fun. It's one of those games I like to play when I'm listening to an audiobook.

But there's not really much of a narrative in Farm For Your Life. That's not a criticism. It doesn't need a narrative. It has a set up and then it can pretty much go forever. I think you can solve the zombie problem. You meet this scientist guy looking for a cure and you can help him, but I haven't done that because I'm not interested in ending the game. I like the farming and the restaurant and the killing zombies. It's a token and mostly pointless story that, as it should, plays second fiddle to cooking food and killing zombies. Good times.

There's a lot of games like that. In fact, that sort of 'writing' is where video games began. Did Pong or Pacman had a narrative? No, it just had dots and things you did with those dots. Did Mario and The Legend of Zelda have a narrative? No.

No, don't try and argue with me, they didn't. There is no story in The Legend of Zelda or Super Mario Bros. It's two video games where a princess is missing and you go through a series of challenges (levels in Mario and puzzles and dungeons in Zelda) and then you achieve your goal. They had as much story as a game of Monopoly.

However, that began to change pretty rapidly. Now we have a lot more story telling going on in Video Games. For some games, the story is everything (I'm looking at you, Heavy Rain) but for the vast majority of games, there's a story, but it's not really what we're there for. The story exists to string together a bunch of set pieces and things to shoot or hack of blast. Some games are commendable for their efforts - I was always particularly fond of the story telling in inFamous. Other games, like that one "based on" The Divine Comedy," well, their attempts at story telling are laughable. So there's a spectrum.

But they're all flawed. You see the problem is, Video Games are stories with padding. They're essentially pillows wrapped in pages from a Doc Savage novel. The plot has to frequently take long pauses for the player to play the game and overcome challenges and kill some enemies and jump over snake pits. All of these are dramatic as long as the player can see them, and then they're gone. That guy you shot in the tutorial? The third one from the left that looks exactly the same as the two guys next to him? You'll never hear about him again.

The majority of what you do in a video game is meaningless in terms of how it affects the plot.

Listen, plot has a structure. Some people cringe at the thought, but it does and it's almost unavoidable if you want to write a good plot. Basically, a plot looks like this:

- Something happens to make a protagonist act
- Protagonist begins working towards some kind of goal
- Protagonist has early victory
- Things begin to go wrong just as the Protagonist loses the option of turning back
- Protagonist struggles forward, but he suffers multiple set backs. His chances of success dwindle and the stakes keep going up.
- Protagonist confronts source of problems or final obstacle before his goal and succeeds or fails, either way he is forever changed.

That's not exactly set in stone but that's more or less how it works in every story. And we keep doing it like that because it works. But the key to drama is that part where the protagonist suffers set backs and fails multiple times. That's how you build excitement and tension. You can't have a story without it!

Unless you're a video game. Players don't want to fail. Players want to feel awesome and move forward and video games are written to accommodate this desire. Video game writers work around this by ever padding out the story and ever extending and changing the goals. Sometimes it works really well. I loved the hell out of 'Far Cry 3' because of its story telling. But these games that are "well written" are the exception and not the rule. Video game writing is, for the most part, pants.

But I struggle to hold that against video games. All this is measuring video games by old standards for a different medium. It's the only set of standards we have for now, so it will have to do. But because video games are interactive, they're a very new means of story telling. We're still figuring out the best way to make video game writing work.

We're not sure what, exactly, the rules are just yet. So for the moment, I still cut video games a lot of slack and often give them a free pass entirely. The medium is evolving and our ideas about story telling must evolve with it. So even though video game story telling is, right now, largely sucky and full of unfamiliar and uncomfortable ground, we're only seeing the adolescence of video games and the future is bright ahead of us.

All right, so now that I've made my position clear and all the gamer fanboys and putting away their torches and pitchforks, we can come back to what this means for you, oh writers of things that are not video games. In my last blog entry I said that there is a lot to be learned about story telling from comic books and movies and television, even if you want to write prose.

Well the same just can't be said of video games. There's nothing you can get from video games that you can't get from those other mediums I mentioned. But you can pick up a lot of had habits and incorrect ideas about story telling from video games. So, honestly, unless you're planning to write for video games, maybe just play video games for fun. There's plenty of other things to study. Switch the writer brain off for a while and just enjoy.

Okay kids, that's it. I'll catch you next time.

Wednesday, September 17, 2014

A Story is A Story is A Story

Watch movies. Watch a lot of movies. Watch mostly good movies. Movies are good study. There's a lot to be learned from watching films and paying close attention. You, as a writer, can benefit from watching movies. That's true, obviously, if you want to write for film. But if you want to write books (Hell, if you want to write anything) then you can benefit from watching movies.

Movies are stories. In terms of length and content, movies are similar to novellas. They've got to be very tight and they've got to tell a story in a limited space. The dialogue, of course, has to be good. Dialogue is important. But there's a lot in movies that needs to be set in the picture. Movies - good movies - are all about the showing because they do not have the space to tell.

Movies get across so much in such comparatively little time that you can benefit from studying how a movie tells its story. Because they're so short, you can also watch a lot of them to get a broad range of ideas.

And while you're at it, watch television, too. Now is a pretty bloody good time to be watching the old idiot box. The age of sitcoms, monsters of the week and reality TV is coming to a close and, right now, TV serials are big fish. There's some very good story telling happening in TV right now and it's worth taking a look. Every episode is like its own self-contained chapter in a book and every season builds to a massive climax with a season finale that blows you away and leaves you wanting more. A good TV serial might be the closest thing to a novel that isn't a novel.

The story telling in a TV serial, where every episode connects and there is one plot, one arc that extends over a whole season and the whole series, is worth studying. You can learn a lot about how to keep your audience keen. There's a lot more room to breathe and tell more complex plots in a TV serial, too. You should definitely be watching TV.

And you should read comics. A lot of comics are really stupid, but there's something to be gained from seeing how people go wrong. But there's a whole mess of really good comics out there, too. Go get some and read. Like movies and TV, a comic has to tell its story visually and use imagery to carry a lot of the subtlety prose allows. People are highly visual creatures and by thinking visually when you write, it helps you create better imagery in your own writing. And what better way to learn than to study those who succeeded before you?

Comics are different to film and TV, though, because they also use text. All that speech in text and all those sound effects in big, bold lettering are done by people called Letterers and it's not a little job. Lettering is an art to be respected and bad lettering can kill not just a comic but the story that comic wants to tell. This is almost unique, except that the shape of prose also affects how a story is told in a novel.

Comics come in all shapes and sizes. So even if you're all about sophisticated character drama novels, reading comics and studying how the story is told can benefit you greatly.

And, most of all, more important than any of the above, if you want to kick it old school and (like most writers) focus on the classic prose novel, then you should be reading novels. Read all kinds of novels. Read books of all shapes and sizes. Read books in your favourite genre and, from time to time, read a book outside the normal. Read new books and old books and serious books and silly books.

Honestly, it's not so important what you read, but how you read. This goes for every type of story telling medium I've described above. The key is to be active in how you engage with the story. Don't just read and don't just watch, but study. Look at what works and ask why it works, ask yourself how you would write it differently, consider why the author chose a certain word or why a particular chapter took place when and where it does so.

Right now, I am revoking your lisence to be a passive member of the audience. You want to write, you need to start paying attention to how other writers are practicing their craft. Read, watch, study.

A story is a story is a story, so from now on, when you're watching or reading a story, study it. Work to improve your own story telling.

"Hey Carl, what about video games? Do they count? They're stories."

Um... Well... Uh... No. Not really. Well, sort of. Sometimes. Look, that's not an easy question so I'll come back to that next time.

Monday, September 8, 2014

10 Books That Have Stayed With Me

So this meme is making the rounds at the moment and it is called "10 Books That Have Stayed With Me." I've always gotten kind of a kick from doing lists like this, much because it's another opportunity to opine on something and I am nothing if not opinionated. So, it's been on facebook and some bloggers, (most recently, the fantastic Chuck Wendig) have even given their list. So now I'm going to play the trend whore and throw my thoughts out there.

First, a couple of points worth clarifying.
1 - This is not a list of favourite books. These are books that, having read, constantly come to mind and that, no matter how much I enjoyed them, I can't get them out of my head. These aren't just good books, these are books with impact.
2 - They're not in any order. I'm writing about them as I think of them. Any lasting impact a book has is high praise and it doesn't need to be ranked more than that.


1. American Psycho by Bret Easton Ellis
I wish I'd never read this book. I regret reading this book. It was nothing short of brilliant. It's one of the best books I've ever read and I hated every moment of it. While I read American Psycho, I only wanted to stop. When I stopped, I could hardly think of anything but reading what happened next. It's horrific and gory and frightening and tragic and funny - actually, it's damned funny. It's the sickest, darkest comedy I know. This book made me physically sick. My stomach churned as I read. I will never read it again and I hate that this book is so damned well written and so damned intelligent.

2. V for Vendetta by Alan Moore & 3. Watchmen by Alan Moore
I'm going to lump these two together and talk about them at the same time. These are the kinds of comics every aspiring comic writer needs to read. They're full of superhero tropes and fairly typical superhero characters and settings. But they use those familiar ideas to get you comfortable before they hit you with some of the most intense and engaging political and personal dramas ever seen in the pages of comic books. We could all aspire to put words onto the page that are this intelligent. Alan Moore practically invented the deconstruction of superheroes and we'd never have had books like Kick Ass or films like Super without Alan Moore. It's also telling that nobody has done it quite as well as he did, either.

4. Brave New World by Alduous Huxley
The best book about dystopian utopias you'll ever read. While some of the themes and symbolism isn't exactly painted with a subtle brush, it certainly gets the point across. But I think what makes Huxley's novel such a unique exploration of these fairly common sci-fi and sociopolitical themes is that he seems to be writing from a position on the fence. Is the atheist, industrialist and totalitarian world so bad? Do we gain more than we lose as we distance ourselves from nature? Huxley is kind enough to let us make up our own mind, while he keeps trying to make up his. I'll let you know if I ever make up mine.

5. The Mysterious Stranger by Mark Twain
Mark Twain wrote a lot of his better works (in my opinion) late in his life, when he seemed to be struggling with the terrifying notion that he was going to die. He even quite accurately predicted the year he would die, so that couldn't have helped. The Mysterious Stranger reads like the culmination of his final years as a cynical and tired writer and philosopher. Comedy has been replaced by tragedy and satire has given way to angst. Mark Twain challenges death and religion and society and sanity in this book and, like Huxley, draws no obvious conclusions. It's not just an engaging and unique story, it is a fascinating insight into Twain's world view before death.

6. Fear and Loathing in Las Vegas by Hunter S. Thompson
As with The Mysterious Stranger, I've written about Fear and Loathing before. This book is funny and confusing and frustrating and leaves your head spinning. It moves at a break-neck speed from one self inflicted disaster to the next and never gives you a moment to be bored. And that's impressive for a book in which nothing happens. It's the world's longest action scene about two guys walking around taking drugs and accomplishing nothing. Ultimately, it's Thompson's voice that makes this book work and once you hear it, it's hard to get it out of your head.

7. The Shining by Stephen King
I went through an awkward and misguided phase as a teenager in which I said to myself, "I don't need to read books. I write my own!" Of course I never finished any of those books and most of the stuff I wrote sucked. Then one day a friend bought a new Role Playing Game called World of Darkness. He bought it, but I inevitably ended up running the game and so I figured if I am going to write horror, I should read some. Not knowing any horror authors other than Stephen King, I picked up his short story collection, Night Shift, and started reading. By the end of the week, I'd bought The Shining and was reading that. This not only convinced me to read real books by real authors, it also convinced me to stop pretending I was Tolkein. Sadly I decided to pretend I was Stephen King for the next year and a bit, but eventually I outgrew that. There's not much to say about The Shining other than it is damned good and it did me a wonderful service by reminding me that reading is AWESOME. I'll forever love it for that.

8. Rowan of Rin by Emily Rodda
Much like The Shining, Rowan of Rin is just a good book. It's nothing particularly special or as intelligent as many of the books on this list, it's just fun. But also, like The Shining, it's a book that made me like books. A teacher handed it to me during a time when I was seriously starting to think I was incapable of enjoying literature. I loved it immediately and, being such a short and easily digestible book (it is for children, after all,) I still often pick it up and reread it. Without knowing that books could be this much fun, I may have given up on writing a long time ago.


9. MARS by Fuyumi Soryo
I think this is cheating. Okay, sorry, I'm cheating. MARS isn't actually a book, it's a series. A comic series that ran in Japan from 1996 to 2000 and is something of a guilty pleasure of mine. MARS is a high school romance story and plays out more than a little like a soap opera. But from the moment I picked up the book (on a whim, no less) I have been hooked on it. It's extremely melodramatic and, at times, it really pushes the boundaries of realism. But screw it, for a book written for teenage girls, it really hits on some hard topics and it gets downright dark in some places. But that darkness only serves to contrast just how powerful the love between the protagonists is. At the end of the day, I'm a romantic, and MARS speaks to that part of me like no other story ever has,

10. Loop by Koji Suzuki
All right, let's end on another intelligent note. Loop is the final installment of Koji Suzuki's Ring trilogy (Yes, that Ring, the horror movie one) and is actually probably my least favourite of the series. But, truth be told, it's the one I think about the most because it's just so damned weird. I honestly can't tell you how the Ring series went from being a supernatural thriller to a high concept science fiction story, but it did and I still can't make sense of it. Was Koji Suzuki making a point? Was he high? Was he just fucking with us? I don't know. Loop is weird but that really makes it one of a kind and it exists to ask a lot of big questions about humanity, the universe, the nature of our existence and the future of our species. Much like Huxley, Suzuki doesn't seem to have any answers, either. He poses the big questions, then just shrugs his shoulders and invites you to think it out with him. And perhaps that's the best thing an author can achieve. Our first goal should always be to entertain but if you can do that and make your audience really think about difficult ideas, without turning your story into a sermon, then you've gone from good to great.

Okay, your turn. Post your lists in the comments or your own blog and post the link below. I'd like to know what books got glued to your brain meats and wouldn't come off.

Thursday, September 4, 2014

Good Reads

Are you on the website Goodreads? I am. It's a lot of fun. It's like facebook, but the only thing people talk about is books. That's 100% less religion, politics, George Lucas films and Selfies!

Also, you can like my book on Good Reads and see things about me! How awesome is that?

I think it's pretty cool...

Anyway, if you like books, Good Reads is a pretty cool way to find new stuff to read. It's made a number of good suggestions to me.

Go check it out (and add my book to your list!)

Carl Purcell's books on Goodreads
Sorceress' Blood Sorceress' Blood
reviews: 4
ratings: 11 (avg rating 3.09)

Thursday, August 28, 2014

Amazon vs Hachette

Amazon has stopped selling books by Hachette published authors. This move is ruining the livelihood of many professional authors. This is what happens when you let a company become a monopoly. Amazon is the enemy of authors.

No.

Hachette is dragging their feet. Hachette refuses to negotiate because they want to force Amazon into being a party to their exploitation of all their authors. They are hiding behind the media and publicity generated by their big name authors. It's one more motion by traditional publishing to screw us all over.

No.

Look, this isn't affecting me. Hachette and Amazon bickering over contract terms? Nothing to do with me. I'm not published by Hachette and Amazon is still selling my book.

So rather than addressing Amazon or Hachette, I'd like to take this time to address all the authors who are getting involved. I'm specifically talking to you Hachette published folks who are taking a stand for your publisher, but it applies to everyone.

Authors everywhere, on both sides of this argument, you need to shut up for a little while.

I've been reading about this a lot since it started and as far as I can tell, nobody really knows what is going on except the big boys at Amazon and Hachette. They can't tell us what's being said in negotiation and the details of what terms are contentious. You and I just don't know. It's foolish to assume we do and jump into this argument like we've got all the facts.

And Hachette authors, if you're concerned about not having your books in stock with Amazon, there's this big company called Hachette that is in charge of your distribution. If they're not doing their job, talk to them. They're your middle man. Your contact is with them, not Amazon. They exist to speak for you, so go make sure they're speaking for you.

Or go back to writing. In the end, stories are going to be told. If Hachette folds, books will still be written. If Amazon quits the book selling business, books will still be written. Two people are needed for this arrangement: An author and a reader. No matter what happens, authors will author, readers will read and we'll find some way of getting out stories into the hands of the audience. Industries change, but that will always be true.

In the end, Hachette is trying to do what is best for Hachette. That's not the same as doing what's best for Hachette authors. They have a bottom line to look out for and do you know what is written on that line? Protip: It's not your name.

Amazon is no different. They want to run their business in a way that, they think, will make them the most money. That's not the same as making the most money for their suppliers. They are looking out for their profits and you shouldn't expect anything different.

Side with the people who are benefiting you. That's easy in this scenario, because when Amazon isn't stocking your book and Hachette isn't getting your books stocked, neither of them are benefiting you.

It's like Treebeard says: I'm not on anybody's side because nobody is on my side.

Monday, August 25, 2014

Your Style Sucks: When and Why to Break The Rules

Some time ago, a writer friend of mine asked me to critique their work. They hadn't written much, which made it easy to oblige. So I gave it a read and the next time I saw my friend, I brought it up. While reading my friend's work, something struck me. My friend had used a lot of incomplete sentences. Half sentences. Sentences that didn't seem to finish before a new one started. It was some of the strangest use of language I'd ever encountered. Needless to say, this poor grasp of syntax and grammar did not lend itself to the most pleasant reading experience. It wasn't to the point that it was indecipherable by any means. It was just strange.
I said to my friend, "You know, you use a lot of half sentences."
"Oh yeah." My friend responded. "That's my style."

I looked for the nearest exit to that conversation. I probably changed the subject or went and got a drink or leaped out the nearest window, grabbed hold of a telephone wire and glided to safety. That's how I like to remember it.

In any event, what I learned that day was that, sometimes, when a person says the words "What do you think?" or "I'd like some feedback." What they are really saying is, "Please praise me for this thing I have done." And if you just want to show off, then fine. Let me be the first to shake your hand, pat you on the back and say "Well done. You did a thing!" Just don't ask for honest or critical feedback if you don't want it.

But coming back to that statement ("It's my style.") I find myself wondering if this is ever a good excuse. Can style break the rules and create good writing? Well, yeah. Sometimes it does, although let's just clarify that by saying quality of writing is something of a subjective notion. Still, a lot of people seem to like Ulysses and that certainly sacrificed a lot for style. Catcher in The Rye makes use of passive voice as a stylistic choice to define the narrator. There's a lot to be said for style.

So then, I guess the question is, when does style win?

Or, perhaps the better question is, when is it okay to break the rules? Rules are, of course, made to be broken. I've gone on record as saying the rule "Show, don't tell." can, often is and should be broken. But that doesn't make it any less a "Rule for Good Writing" (somebody suggest a better name. Something snappy.) So when can we break those rules?

Um... I don't know. Nope. Sorry, I don't have a clean cut answer for this. You'll have to figure it out for yourself. I mean, I break the rules. When do I do it? I do it when it works. But when it works to break a rule can't be easily defined. It depends on what and how you're writing.

Fortunately, what I can do, is help guide you in deciding whether or not you're going to be a rule breaker.

#1: Don't do it often. Be sparing in how and when you break the rules. The standard style in which you write - that is, your default voice and use of language - should not be built on breaking the rules.

#2: Know the rules. There are rules and you should follow them. They're easy to learn. The rules are important. Use active voice. Kill ugly adverbs. Show, don't tell. Start as late in the story as you can. Engage all your reader's senses. Pick a tense and stick to it. The verb goes between the subject and the object of your sentence. The full stop goes at the end of your sentence. These are all rules. Know them. Obey them.

#3: Understand the rules. It's not enough to go around reciting the mantra "Adverbs are bad. No words ending in -ly." Pick up a dictionary and learn what an adverb is. Not all adverbs end in -ly and not all words that end in -ly are adverbs. Not all adverbs are bad, either. But a clunky adverb in the wrong place can be damaging to your writing. We're told to gut our work of these menaces for a good reason. They're ugly, clunky and often unnecessary. You never need to tell me that "John ran quickly down the road." because by using the word "ran" I know he's going "quickly"

#4: Know what you want to accomplish with breaking the rules. Are you doing it to set a tone? Are you doing it to emphasise a point? Is it important to charaterise your narrator? Is it funny? Is it exciting? "It's my style." is not a reason. Don't break the rules to stand out. Break the rules because it adds more than it subtracts from your work.

#5: Don't do it at all. Don't break the rules. Find a way around it. Find an option that does what you want without breaking the rules. Rethink your plan. Go back to the drawing board. Explore your options. Look for an equally effective way to tell your story, the way you want to tell it, without breaking the rules.

And finally, go ahead and smash them. Rip them out, break them in half and stomp them into the dirt. Rules? Fuck the rules. You are the master of your own destiny. Sometimes the best option is to kick tradition right in its pudgy, decrepit arse.

Rules can be broken, they are broken and they should be broken. If it makes your writing stronger and your story better, then do it. But before you can be sure that it's the best move, you need to understand why so many writers who came before you have learned them, followed them and passed them down. The wisdom of the ages should not be ignored. Only when you understand what those rules mean and what they do for your writing, can you see how breaking them might add to your work.

And don't ever, ever do it because it's your "style." That's your style? Sorry, buster. Your style sucks.

Tuesday, August 12, 2014

Writers Group

I don't regret leaving Deviant Art. It's been great for my procrastination. But it did leave a hole in my life. So I recently joined a writers group. I did this once before. That was six years ago and it was so horrible that I never wanted anything to do wither writers groups again. This group is different though. It's made up of people I already know an am friends with, all with varying skill and experience as writers. Also, it's primarily done online, so we can fit it around all our schedules. There's also a policy of anonymity, so the work we share and the work we review is not attached to any person in particular. I guess the idea is that it is easier to give and take criticism if you don't know exactly who it's coming from. We're also all adults, so that should help. Anyway. It's a unique approach to a writer's group. We have our own private little forum space on the internet to share and communicate. The only reason I dared to join again is because it is made up of people I already know and form my day to day social circle.

I'll let you know how it goes in the future. But now let me tell you about the last group I was a part of. This was the writer's group from hell. So let me set the scene. It is the hottest part of summer here in Sydney, Australia. That means we're in the low 40 degrees celcius range and the humidity could drown you. It's around eight in the morning and I have the biggest hang over of my life and all of about four hours of sleep. That right there should be enough reason to kill myself rather than go anywhere on this morning, but I agreed (the night before) to go along to this writer's group that a friend of mine has just joined (thanks to another friend of hers). So there's the connection. A friend of a friend of mine is part of a writer's group. My friend has been once before and now I'm going along. The writers group meets at a little cafe in the inner-west, about an hour's drive from my quaint little suburban home. Normally I'd get the train and it'd be a smooth, air conditioned ride with lots of space to spread out because nobody travels that early on a weekend morning, unless there's something big happening. That weekend there wasn't, so the train would be a comfortable way to travel. But we're not going by train. My friend, we'll call her Jessy, has arranged with her friend, we'll call her Lillith, Queen of the Demons, to pick us up and drive us there. This won't cut much time out of the journey but it will get us close to the door of where we're going. Sounds good. So I meet Jessy at the appointed meeting place and Lillith, Queen of the Demons arrives to pick us up in her car. Her old, old, old, old, probably has a horse powered steam engine, badly in need of replacing, doesn't work car. This car does not really have working windows and the air conditioning isn't so much an air conditioner as it is a set of sporadically working fans. It's all pleather interior and was made in the days before they tinted windows to stop the sun from smiling its murderous smile down upon you. So the car is hot and sticky and uncomfortable and I am hating every waking moment of my life. But Jessy and I climb about Lillith, Queen of the Demons' carriage to hell and we set off. Lillith, Queen of the Demons introduces herself to me and asks how I am and tells me that normally people coming to the writer's group bring a story to show off and talk about and everyone exchanges criticisms. The usual stuff you'd expect. She says because it is my first time, they wouldn't expect me to bring anything. I did bring something, but I don't say that just yet. I don't say anything, really. Me saying something would require a pause in the conversation and I am not afforded any such luxuries. And then Lillith, Queen of the Demons starts talking to Jessy. And she talks the whole drive to the cafe. We arrive at the cafe an eternity later. There's already some people there with a table for us. It doesn't take long before we've all arrived, we're all sitting down and we've ordered breakfast. Some people open up their bags and take out their writing pieces for this week's meeting. One woman doesn't take out any writing, but she does take out a notebook she bought and she starts showing it off. Everyone here, of course, also has a notebook that they can compare it to and talk about. They all agree that having a notebook is great and useful and it's what all the professionals do. Ugh... So I'm going to skip ahead a bit now. This is because, over the next hour and a half, a number of things happen. 1. Breakfast does not come. 2. Nobody talks about writing. 3. Lillith, Queen of the Demons does not stop talking. In fact, Lillith, Queen of the Demons hasn't stopped talking since I met her. The moment we got in the car with her, she began talking and she does not stop. Eventually she runs out of opinions and anecdotes and I hear her begin again from the beginning, talking about the things she spoke about in the car. It's like she's on some kind of loop. A loop designed to make me suffer. It is now I realised that I have given myself alcohol poisoning and I am dead. I am dead and this is hell. No. This can't be hell. Firstly because their are too many cute waitresses in denim hotpants for this to be hell. Secondly because nobody is deserving of this kind of hell. No god would be so cruel. No, this kind of suffering can only happen in our living, mortal realm. Only humans no how to create torture this horrible. Death and a swift deliverance unto hell would be a release at this point. There the devil and I could commiserate on my drawn out suffering. But eventually breakfast comes. A bacon and egg sandwich that would have gone so well with my coke if I hadn't already finished it. I'm too hung over to taste the greasy goodness of my breakfast, but not so hung over that I can't feel it when it burns the roof of my mouth. The clock ticks by and I see that we've been there for two hours now. That's in addition to the hour it took us to get there. I am no less uncomfortable or hung over but I hate everything a little more with each passing second. I begin to wish I could somehow harness the ticking of my watch and create some kind of watch ticking death ray that I could use to kill everybody around me. Headline: Man in subdued rage kills everybody in Newtown cafe, including himself, with bizarre watch weapon. Headline: Newspaper forgets how to make snappy headlines. Finally somebody suggests they talk about writing. Oh thank God. I've already read everbody's contribution at this point. Several times, in fact. I'll go through them one by one. First was my friend Jessy's. It was twilight fanfiction starring herself. Actually, that's not quite right. It wasn't Twilight fan fiction because that has some level of self-awareness and uses the Twilight setting. She had just rewritten Twilight, but instead of being about Bella, she had written it about herself. Instead of it being set in school, it was set in her workplace. I point this out to her and she explains to me that it can't be any kind of Twilight fanfiction because the main character, totally not her, is reading Twilight in the story. ... Headline: Man uses amateur writer's work to make an oragami knife and commit seppuku The next piece to come around is the work of Lillith, Queen of the Demons herself. It's not actually a story. It is an outline of a story. Actually, it is an outline of a scene. There is no beginning, middle or end, here. At the very most, this piece would be a flash fiction. It is not a major effort. Oh and it's also about her. It's some kind of auto-biographical memoir of her sad memories of being a childhood. I'm sure it's very cathartic for her to write. Or rather, I'm sure it would be very cathartic for her to write if she had actually written it. Instead she wrote a page long outline for what would be a page long story. Why? And she had a whole week to work on this! I know all about busy schedules but it's not like this writer's meeting snuck up on her! She knew this was coming! She could have written a draft of this the night before. Hell, if she'd taken the train, she could have written it on the train over. Sigh. Finally, we come to the last piece. That's right, only three people brought work to contribute. I don't remember the exact numbers for this meet up but including myself, there were at least six people. I think there were more but it was so long ago, I can't be sure. That means that, excluding the new guy (me) there were five regular members of this group and slightly more than half had written anything. In fact, one of them had only written half of something so it sort of balances out to being 2.5 out of 5 pieces that there should have been. It's a writers group. Writers group. Writers. AS IN YOU'RE SUPPOSED TO WRITE SOMETHING!!! Anyway. This last guy is an American and the only other male in the group besides me. I'm not making a point about Americans, I just need to refer to him as something and "The American" will do. To his credit, the American has gone to some effort to write something. It's about six pages long. Six pages double spaced in size 14 font but still six pages. And it is an essay. Sort of. It's not really a formal essay in any way, it doesn't put forth any arguments, introduce them, explore them, provide argument or evidence for them and conclude on anything. So maybe we won't call it an essay. It's a monologue. It's his train of thought. It is the American thinking onto the page and typing it out. It's about time. He has gotten all waxing philosophical about time and what it is and how we define it and how it affects us and if it is real or if it is a construct. All very interesting ideas worthy of consideration and examination. You could do a whole thesis on the way time is perceived in a social and cultural sense. Well, maybe you could. I probably couldn't. The American couldn't either. Instead, he just waffles on for six pages and then stops abruptly having gone nowhere, accomplished nothing and said very little, creating no insight and reaching no depth. Now I don't remember what anybody else said about the other work or what they thought about each other's contributions or lack-there-of. To be honest, I wasn't listening. But I do remember what everyone said about the American's piece. "You should submit that." He should submit it? He should submit that? To WHO!? It's not fiction, it's not an article, it's not an essay. It's baring coherent! This offers nothing to an audience! Nobody wants to read this. I don't even want to read it and I read it three times! He should submit that? And no, they don't say where he should submit it to. There's no details. No suggestion of magazine or website or journal. He should just "submit that." Sigh. Deep breaths. Shortly after, we wrapped up and everyone went their separate ways. Jessy apologised for inviting me along and said she'd never go back either. This is why I'm friends with her and not Lillith, Queen of the Demons. Twilight addiction aside, she's got some sense in her. I never went back either and, fortunately, Lillith, Queen of the Demons had other places to be and couldn't give either Jessy or I a lift back to our neighbourhood. So we caught the train and it was a smooth, breezey ride all the way home. This whole experience, which I lovingly refer to as my journey to hell and back, turned me off the idea of writers groups for a long time. Forever, really. I would never have joined one again unless I knew every person in it. I occasionally tell this story to entertain people. It makes a good little party anecdote. But I don't do it to make fun of the people in the writer's group. I want to make that absolutely clear. They all were enjoying themselves and they all liked writing and sharing their writing with each other and talking about being writers. In my experience, these people are the standard. This is what your average amateur hobbyist writer looks like. They like to sit around, encourage each other, share their work when they occasionally get around to producing some. They stare dreamy eyed at this big world of professional writers that they want to emulate but never dare to think they could really be part of it. It's just a pleasant day dream on the morning commute, while they think about the fantastic books they'll write if they can just find the time. They're more interested in being a writer than in doing any writing. I don't begrudge or judge them their pleasure in any way. But it's not for me. When I get together with a bunch of writers to talk about writing, I'd like to actually talk about writing. It's not a lot to ask. So I joined a writers group. I'll let you know how it goes.